Sunday, November 17, 2013

Module 6 Obsolete Technology

Link to Video: C:\Users\ldodd\Documents\Camtasia Studio\obsolete technology\obsolete technology.html References Rosedale, P. (2008). Philip Rosedale on Second Life [Video]. Retrieved from http://www.ted.com/talks/the_inspiration_of_second_life.html. “Steve Jobs “One More Thing…” Complete Compilation (1999-2011).” YouTube. YouTube, 20 Feb. 2013. Web. Retrieved from http://www.youtube.com/watch?v=2QQLyS0MnzM The History of Technology in Education." YouTube. YouTube, 03 Oct. 2011. Web. Retrieved from http://www.youtube.com/watch?v=UFwWWsz_X9s Thornburg, D. (2009). Disruptive Technologies. DVD. Laureate Education, Inc. Thornburg, D. (2009). Six Forces that Drive Emerging Technologies. DVD. Laureate Education, Inc. Thornburg, D. (2009). Evolutionary Technologies. DVD. Laureate Education, Inc. Thornburg, D. (2008b). Emerging technologies and McLuhan’s Laws of Media. Lake Barrington, IL: Thornburg Center for Space Exploration. Thornburg, D. (2008c). Red Queens, butterflies, and strange attractors: Imperfect lenses into emergent technologies. Lake Barrington, IL: Thornburg Center for Space Exploration.

Thursday, November 7, 2013

Module 5 Red Queens and Increasing Returns

When I decided to rent a DVD for my science fiction project, the 2002 version of Steven Spielberg’s movie Minority Report, my first choice was to find it on NetFlix. I signed up for the site just for this video and the site either did not have the video or it was not available for instant streaming so I cancelled my membership. I then tried to find the video on youTube, or anywhere on the internet but I could not locate it. I ended up going to Target and buying the video. I believe the current competition between DVD’s and video-on-demand is an example of an increasing return or Red Queens. When “two innovation hit the market at about the same time. By chance, one technology gets locked in and drives the other to extinction.” I feel that many people are attached to their mobile technology so they can watch a streaming video at their convenience with the use of online videos. There use to be DVD rental stores but many have closed due to the Netflix and Redbox that are more convenient to people. McLuhan has four stages technology goes through which are enhancement, obsolescence, retrieval, and reversal. Right now I feel like DVD’s and video on demand are in all four stages at the same time. Video-on-demand is doing what DVD’s did but in a new convenient way. It takes away the inconvenience of driving somewhere to get a movie and also takes out the late fees that occur. It is rekindles the convenience of videos instead of going to the movie theatre and finally it reverses the want to watch movies first before they come out on the television. “Huge competition between two technologies; in the process, all other competitors are left behind.” Reference Thornburg, D. (2008b). Emerging technologies and McLuhan’s Laws of Media. Lake Barrington, IL: Thornburg Center for Space Exploration. Thornburg, D. (2008c). Red Queens, butterflies, and strange attractors: Imperfect lenses into emergent technologies. Lake Barrington, IL: Thornburg Center for Space Exploration.

Thursday, October 24, 2013

Module 4 The Disruptive Power of Second Life

Disruptive technology is “New Technology with the same functionality of an existing technology, but it functions more efficiently, and then obsoletes that technology.” Second LIfe is a disruptive technology because it is a virtual world but with a 3D design. You can live in an unrealistic world of whatever you dream of. Philip Rosedale, founder of Second Life, feels this is Second life going to be bigger than the web. The web is in the form of text and images and Second world is text and text to link information. Virtual worlds are a great way to organize information. Since people are social, they like to be around other people. In the virtual world, there are always people there with you to socialize with. You can walk into a cafĂ© and speak with people locally or from other countries where you might not ever be able to do that in reality. Rosedale said 65% of people are not from the US but there are translators that you can use to translate your conversations. The average age is 32 in this three dimensional world but as the age of the person using the Second Life world goes up, the amount of time spent on the website goes up. The innovation Second Life is trying to displace the World Wide Web. It is making the chat room on the computer into a three-dimensional chat room. I feel 2nd life is currently too difficult for many people to learn how to join in and maybe not so cost effective. People would choose a free site over a paying site most of the time. Second Life might want to make an easier way to use the 3D world. I do wonder if Second Life will ever be able to combine technologies such as using video games like xbox or google earth into 2nd life so you can play within the site with others. This site reminds me a little bit of the Jim Carry movie called The Truman Show. It was someone else that put him into a fake world and ran his world how they wanted it to run without him knowing and then put it on a live television show for everyone to view what happens. Both the movie and Second Life are made up worlds and ran how you want them to run. References Rosedale, P. (2008). Philip Rosedale on Second Life [Video]. Retrieved from http://www.ted.com/talks/the_inspiration_of_second_life.html. Thornburg, D. (2009). Disruptive Technologies. DVD. Laureate Education, Inc.

Sunday, October 20, 2013

Module 3 Rhyme of History

Rhyme of History A rhyme of history is a “new technology in a fresh emergence of the impact felt many years before from another technology” (Thornburg, 2009) . It is not the piece of technology, but the affect of the technology that is rekindled. One rhyme of history that brought was brought to my mind is the video phone or picturephone. The video phone is a telephone with a video to display that is on each end of the call. This form of technology originated in the late 1920’s. The first videophone was first and then it moved to videoconferencing, then webcams and now the most know video phone is Facetime on the iPhone. In the 1950’s and 1960’s there was a video phone available but it was very expensive and not many people could afford it. It would send still images every few seconds over the telephone lines. This was a very slow process and the delay of pictures made it so the voice did not match up with the images that were received. At & T Picturephones were available in the 1970’s but they were too expensive to purchase. They were $169 which is about $1,020 in current time’s prices. The owners were also charged $169 a month plus 25 cents per minute after the first 30 minutes. Prices were eventually dropped to $75 a month which is about $450 a month in current times. Very few people used this product. Webcams with using programs such as Skype is a much more recent program that many people use when wanting to see the person on the other end of a call. Skype is very inconvenient if one is not near a computer to speak. Facetime with the iphone has become very popular and the most used type of the videophone. IPhone users have the convenience of using the picture phone on the go at any place and time. One group of people that I did not think about that would have a great impact on having this device is a deaf or hard of hearing person. With using a video program like Facetime, they can use sign language to talk to people on the other end rather than waiting to see the person in person to speak to them. So“the affect or impact of a new development rekindles something from the distant past” which in this case is Facetime. References Thornburg, D. (2009). Six Forces that Drive Emerging Technologies. DVD. Laureate Education, Inc. Thornburg, D. (2009). Evolutionary Technologies. DVD. Laureate Education, Inc.

Sunday, September 29, 2013

Module 2 Smart Phone Tetrad

• Enhances: The smart phone is constantly being updated and revised. New apps are developed to change with the current and future times. It makes one’s computer portable. The smart phone allows us to carry our music with us and play games on the internet at any time. People can talk to other people through text notes rather than with voice. • Obsoletes: The smart phone has replaced the regular cell phone which replaced most home phones. The smart phone also has something called face time which is like a video phone. Video phones never really emerged years ago when they first came out mostly due to the cost. The smartphone makes this option available to everyone. • Retrieves/Rekindles: The smart phone retrieves the communication with people on the home phone. • Reverses: I was just reading about Google Glass and this might be one hands free device that could replace the smart phone. We wanted out device portable so we could continue our lives outside of the home and still have our technology while on the go. Google Glass is hands free which I guess is the next step in portability.

Wednesday, September 11, 2013

Module 1 Emerged Technology

A current technology that has emerged in the last few years that shapes learning is the Apple iPad. Many schools have adopted the iPad into their classrooms. Using effective information and communication technologies in the classroom helps with positive outcomes in the schools. Bindu Rana, R D head at Educomp, an education services company, says “In a changing world, if we teach children today the way we were taught yesterday, we rob them of tomorrow. Ten years from now, when they graduate from schools, they will need different skills than we did” (Patnaik and Vijay, 2011). IPads give students easy access to apps that can go along with lessons. “Students learn best when they are constructors of their own knowledge. Students who are taught in ways that honor their learning styles and dominant intelligences retain the native engagement with learning with which they enters school” (Thornburg, 2009). One of the main reasons of why the iPads work so well is that many of the apps do not use the keyboard. This makes it easier for younger students to begin to work immediate on a project often without training, Teachers are hoping that games and simulations will help students learn at their own levels. Students can start out at a level that is right for them and then progress at their own level. It will almost be like each student has their own Individual educational Plan rather than just certain students that have learning problems. Using iPads in education is not a bad idea. There are many reasons that iPads have not worked out as well as the schools have thought. They might have been purchased without having a clear game plan of their use in the school. They school might not have though of the budget they would need to purchase software to be able to use the iPads in the class. IPads also can be a distraction in the classroom when traveling to other sites such as youtube and Facebook. There is the thought of the expense of fixing the broken iPads. They are durable, but give children technology and they are bound to have mishaps. To make this a better technology in the classroom, the schools need to make sure the teachers are trained to use it properly. The iPad has to be introduced properly to both teachers and students in order for it to be a successful tool in the classroom otherwise it will just be another great teaching tool that is left on the computer cart. A central theme in school is that we need to prepare students for their future, not for our past. (Thornburg, 2009). References Patnaik,A. and Vijay, S. Hindustan Times. Education in the age of the iPad. New Delhi. September 17, 2011. Retrieved from http://www.hindustantimes.com/News-Feed/Chunk-HT-UI-NCRSchool2011-TopStories/Education-in-the-age-of-the-iPad/Article1-746930.aspx Thornburg, D. D. (2009a). Current trends in educational technology. Lake Barrington, IL: Thornburg Center for Space Exploration. Following Latisha: lrtscg@blogspot.com Ellen: ellenprescott.wordpress.com Sarita: https://plus.google.com/106590478863460386927#106590478863460386927/posts

Saturday, August 24, 2013

Module 6 Learning in the Digital World

(Sorry this post is not posting correctly. It is posting as one paragraph even though I keep updating it into paragraphs and references) In the video (Laureate, 2009), George Siemens stated “In a stable environment, the intent of education is to produce clarity and clear thinking.” I believe technology has a high impact on the way one learns. Everything we want to know is at our fingertips. As teachers we can scaffold learning so everyone can be learning on their own level. Students can take charge of their own education and take it as far as they want to. Almost everything we do not know can be researched and found answers to. “Connectivist teaching and learning must optimize the ability for learners to form effective networks” (Laureate, 2009). Being able to connect to others is vital to learning. The critical part is that both teachers and students need to decipher what is true and what is not true in their findings. This can be difficult for the reason that there are many convincing writers that we need to know what types of sites are reliable and which types are not. “Human existence is a quest to understand. Our spaces and structures need to be aligned with our new understanding of knowledge…and the manner in which it moves, flows, and behaves” (Siemens, p. 4). There is a slight difference in learning in an online environment as compared to face-to-face learning. All classes should strive to create an equal learning experience as far as the concepts being taught, however, with the use of technology, when going to a certain website, it can lead to another website and another website and so on so the student can have a higher order of thinking. The student can learn more than what the teacher initially wanted them to learn. The sites can lead to a totally different concept in which the student could become interested in and want to research that concept along with the original concept. In my philosophy of education, I believe that the teacher needs to fit the program to the child. Every child is different and learns in a different way. They have different interests. If you teach the way a child understands and relate it to something that has to do with them, they will be interested in learning. With the use of collaboration, based on the basic ideas of the constructivist learning theory, the constructivist suggests that instruction must take students' prior ideas, experiences, and knowledge into account while giving the opportunities for students to construct new understanding. I often wonder about students with IEP’s. When I found out I had twenty students and 7 of the students had IEP’s I thought in a negative way of how will I do this. I thought one of these days everyone will have an IEP in my class. Then thinking in a positive way, I thought yes, everyone has their own IEP but they all aren’t in writing and made official. We have to teach a class like everyone has an individual educational plan. We have to get to know the student and find out what is their way of learning and adjust our lessons to each child. The purpose of any learning theory is to supply a framework to education to help the students to learn and retain the information and then be able to apply the information they learned at a later time. “Connectivist learning requires mashups, or taking content and ideas that others have produced and reusing and repurposing them in different contexts” (Siemens, Laureate 2004). This is vital in teaching the students that will soon be running our world. References Laureate Education, I. (Director). (2009). Connectivism Learning Theory [Motion Picture]. Siemens, G. (2004, 12 12). Connectivism: A learning theory for the digital age. Retrieved from Elearnspace: http://elearnspace.org/Articles/connectivism.htm Siemens, G. (2006). Knowing Knowledge. Copyright 2006 by George Siemens. Used by permission.